Corvette by Bally 1994 - SOLD

Check List When Buying A Pinball

Pinball

Here is a great Corvette game in great condition. This is one of my favorite games. Great theme. Beautiful playfield and artwork. Great game play. This game is wonderful for the entire family or a Corvette enthusiast.

This game has new LED lights, replaced broken plastics, bumper caps, rubbers, and other items to bring it back to its original beauty.

The pictures have been taken with the glass off to get a better picture.

This game comes with a manual.

item Click on the Internet Pinball Database logo to the left. This is a GREAT resource to find out about the machine, see pictures, see reviews and download the rule sheet if one exists for the game. This provides additional insights into playing the game.

 

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The picture above was taken before I worked on the game. It still look great!

 

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The playfield is in excellent condition. It is dirty but when I clean I will post the "after" pictures that will make you all say "wow". (When I am forced to watch the house shows where someone is shown a house and says "I don't like the color of the paint let's leave." I want to jump into the TV and beat them over the head. You can REPAINT. If you said you didn't like where the structural wall was placed, then you can leave.

 

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Dirty but will clean up nicely.

 

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Beautiful. When I don't white out the background, people sometimes ask why there is a dolly under the game and what is wrong with the game. NOTHING! I move the games with the dolly. This was the last game to be moved. The best place to store the dolly is under a pinball and this was the last one moved.

 

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When I first got it. The game did not turn on. The main line fuse needed to be replaced.

 

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I always replace this board. But F112 was missing when I got it. This is the solenoid secondary which explained why no coils were working. Look at the second fuse down on the right. It is blown. I put in another fuse and it immediately blew. This means that the driver board can be bad, if you replace the driver board and it doesn't blow. I was not lucky. This meant that a coil could be bad on the game. I checked RPG and before I started tracking down coils, it suggested that the fliptronics board could be bad. I removed J901, J904, and J907 from the fliptronic board (next picture). The fuse did not blow and all coils worked. I replaced the fliptronics board and the game works.

Note how I label each connector.

 

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Original fliptronics board with J901, J904, and J907 removed.

 

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Brand new Rottendog fliptronics board.

 

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Race track has been acting up. Had some freiends over (which is always when something breaks) and the racetrack left car moved up half way and just stopped. Then the error dot appeared.

I took the race track off and removed the bottom and labelled the boards. It turned out it was the encoder on the other side (next picture) but I took pictures of everything.

 

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The right car (which is the bottom when you turn it upside down) moved half way up the track and stopped. In test mode, the race track was moving up the track but the game was not registering a location. This means that the opto switch on the encoder was not working.

So I replaced the opto switch and it still didn't work. Below you will see where the trace was missing. I do not recall if it was missing when I replaced the opto switch. Either way I would have replaced the opto switch. I tried to use this trace pen to add a connection. It does not work at all. I added a wire and this fixed the game (last picture).

 

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Remove these two screws.

 

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Disconnect the connector. I always label it. But it is keyed so can only go on one way.

 

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The board out. I will replace the B side opto switch. Looking at the board area between the "B -" and the black line on the two connectors, I do not see the trace off the board as bad as it was when I looked later. So maybe adding the new opto brought out the fault with the trace to make it obvious.

 

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Race track with opto encoder board removed.

When I first worked on a Corvette years ago, I was afraid of the racetrack and screwing it up. 7 years later it is just a motor to run the car on the track up and down on a string, an opto switch to know "start" and an opto switch to count the "encoded" slots on the wheel.

 

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I replaced the opto switch on the right. I noticed the trace was missing and sticking up at the top. I tried to use a trace liquid to fix (like liquid paper). It did not create continuity.

 

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I added a wire trace between and it worked.

Virginia Sales Tax

Virginia sales tax is currently 6.0%. Sales tax for in-state orders applies to machines and parts. It does not apply to the delivery or repair services.

Warranty

All pinball machines and antique slot machines are warranted for 6 months if we deliver the machine. We encourage you to call if there are any issues. Usually we can solve the problem over the phone. We will attempt to assist you over the phone, otherwise we will repair the pinball machine within the first 6 months.

All new video games and other new machines are warranted by the manufacturer. We encourage you to call if there are any issues. Usually we can solve the problem over the phone. We will attempt to assist you over the phone, otherwise we will work with the manufacturer.

Classic video games are warranted for 1 month.

Newer slot machines (if we even bother to sell them anymore) are warranted for 90 days. We encourage you to call if there are any issues. Usually the problem is a stuck coin. We will attempt to assist you over the phone, otherwise we will repair the machine within the first 90 days. You will need to bring back the machine or work with us over the phone to diagnose the problem and bring in the specific part. If you live nearby, we may, at our discretion, come out to your site to diagnose.

Click here for additional warranty information.

Reasons You Should Let Us Deliver Your Pinball (or Another Machine)

  1. We will NOT provide a warranty for the machine since we cannot be assured that a problem did not happen when you transported the machine.
  2. We take responsibility for any damage that may occur during the delivery process.
  3. We professionally set up the machine, connect all the connectors, attach the legs, head, etc. and ensure that the pinball works properly. If anything is out of adjustment due to moving the machine, we can fix it in a few minutes as compared to having to come to your house later and charging you a trip fee and repair charge.
  4. If anything major is out of adjustment, we can order parts and repair. This hardly ever happens but it could and you and the machine are protected.

Delivery Options

We are currently set up for local delivery only within the Northern Virginia, Washington DC, Maryland, and North-Eastern West Virginia area. If you are interested in shipping the pinball machine, we will contact a shipper. You will pay all crating and postage costs.

If you would like us to deliver and set up within 50 miles of Purcellville, the charge is $175; within 100 miles $250. The delivery charge includes delivery to a first floor or basement level if walk-out.

We will not sell you a game/deliver the game if the only entrance to your basement is an inside the house staircase. They are too narrow. Plus we have to ensure we don't mess up carpet or wood. It just isn't worth it.

You may also come and pick up the machine from our location.